![]() |
FrameworkZ 4.4.2
Provides a framework for Project Zomboid with various systems.
|
FrameworkZ global table. More...
Data Structures | |
| class | Characters |
| Characters module for FrameworkZ. Defines and interacts with CHARACTER object. More... | |
| class | Classes |
| class | DollarFormats |
| class | Entities |
| Entities module for FrameworkZ. Defines and interacts with ENTITY object. More... | |
| class | Factions |
| Factions module for FrameworkZ. Defines and interacts with FACTION object. More... | |
| class | Foundation |
| Foundation for FrameworkZ. More... | |
| class | Hooks |
| Hooks module for FrameworkZ. Adds functions to be called on certain events. More... | |
| class | Inventories |
| The Inventories module for FrameworkZ. Defines and interacts with INVENTORY object. More... | |
| class | Items |
| Items module for FrameworkZ. Defines and interacts with ITEM object. More... | |
| class | Logs |
| Logs module for FrameworkZ. Logs player actions, system events, errors, warnings, and informational messages. More... | |
| class | Modules |
| Modules for FrameworkZ. Extends the framework with additional functionality. More... | |
| class | Notifications |
| Notifications module for FrameworkZ. Queues and sends notifications. More... | |
| class | Overrides |
| class | Players |
| Players module for FrameworkZ. Defines and interacts with PLAYER object. More... | |
| class | Plugins |
| Plugins module for FrameworkZ. Extends the framework with modular plugins. More... | |
| class | PreConfig |
| class | SubClasses |
| class | Timers |
| Timers module for FrameworkZ. Allows for the creation of timers for delaying code executions. More... | |
| class | UI |
| class | UpgradeSystem |
| class | UserInterfaces |
| User Interfaces module. This module is used to create user interfaces for the game. More... | |
| class | Utilities |
| class | Utility |
| Utility module for FrameworkZ. Contains utility functions and classes. More... | |
Public Member Functions | |
| void | LoadGridsquare (square) |
| void | OnClientCommand (module, command, isoPlayer, args) |
| void | OnConnected () |
| void | OnDisconnect () |
| void | OnFillInventoryObjectContextMenu (player, context, items) |
| void | OnGameStart () |
| void | OnInitGlobalModData () |
| void | OnMainMenuEnter () |
| void | OnPlayerDeath (player) |
| void | OnPreFillInventoryObjectContextMenu (playerID, context, items) |
FrameworkZ global table.
Definition at line 232 of file 2000_Foundation.lua.
| void LoadGridsquare | ( | square | ) |
| void OnConnected | ( | ) |
| void OnDisconnect | ( | ) |
| void OnGameStart | ( | ) |
| void OnInitGlobalModData | ( | ) |
| void OnMainMenuEnter | ( | ) |
| void OnPlayerDeath | ( | player | ) |