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FrameworkZ 4.4.2
Provides a framework for Project Zomboid with various systems.
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FrameworkZ global table. More...
Data Structures | |
class | Characters |
Characters module for FrameworkZ. Defines and interacts with CHARACTER object. More... | |
class | Classes |
class | DollarFormats |
class | Entities |
Entities module for FrameworkZ. Defines and interacts with ENTITY object. More... | |
class | Factions |
Factions module for FrameworkZ. Defines and interacts with FACTION object. More... | |
class | Foundation |
Foundation for FrameworkZ. More... | |
class | Hooks |
Hooks module for FrameworkZ. Adds functions to be called on certain events. More... | |
class | Inventories |
The Inventories module for FrameworkZ. Defines and interacts with INVENTORY object. More... | |
class | Items |
Items module for FrameworkZ. Defines and interacts with ITEM object. More... | |
class | Logs |
Logs module for FrameworkZ. Logs player actions, system events, errors, warnings, and informational messages. More... | |
class | Modules |
Modules for FrameworkZ. Extends the framework with additional functionality. More... | |
class | Notifications |
Notifications module for FrameworkZ. Queues and sends notifications. More... | |
class | Overrides |
class | Players |
Players module for FrameworkZ. Defines and interacts with PLAYER object. More... | |
class | Plugins |
Plugins module for FrameworkZ. Extends the framework with modular plugins. More... | |
class | PreConfig |
class | SubClasses |
class | Timers |
Timers module for FrameworkZ. Allows for the creation of timers for delaying code executions. More... | |
class | UI |
class | UpgradeSystem |
class | UserInterfaces |
User Interfaces module. This module is used to create user interfaces for the game. More... | |
class | Utilities |
class | Utility |
Utility module for FrameworkZ. Contains utility functions and classes. More... | |
Public Member Functions | |
void | LoadGridsquare (square) |
void | OnClientCommand (module, command, isoPlayer, args) |
void | OnConnected () |
void | OnDisconnect () |
void | OnFillInventoryObjectContextMenu (player, context, items) |
void | OnGameStart () |
void | OnInitGlobalModData () |
void | OnMainMenuEnter () |
void | OnPlayerDeath (player) |
void | OnPreFillInventoryObjectContextMenu (playerID, context, items) |
FrameworkZ global table.
Definition at line 232 of file 2000_Foundation.lua.
void LoadGridsquare | ( | square | ) |
void OnConnected | ( | ) |
void OnDisconnect | ( | ) |
void OnGameStart | ( | ) |
void OnInitGlobalModData | ( | ) |
void OnMainMenuEnter | ( | ) |
void OnPlayerDeath | ( | player | ) |