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FrameworkZ 4.4.2
Provides a framework for Project Zomboid with various systems.
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Inventory class for FrameworkZ. More...
Public Member Functions | |
| void | AddItem (item) |
| Add an item to the inventory. | |
| void | AddItems (uniqueID, quantity) |
| Add multiple items to the inventory. | |
| void | GetItemByID (uniqueID) |
| void | GetItemCountByID (uniqueID) |
| void | GetItems () |
| string | GetName () |
| Get the inventory's name. | |
| string | Initialize () |
| Initialize an inventory. | |
Data Fields | |
| INVENTORY | __index |
Inventory class for FrameworkZ.
Definition at line 15 of file Inventories.lua.
| void AddItem | ( | item | ) |
Add an item to the inventory.
Note: This does not add a world item, it simply adds it to the inventory's object. Please use CHARACTER::GiveItem(uniqueID) to add an item to a character's inventory along with the world item.
| item | string The item's ID. |
| void AddItems | ( | uniqueID | , |
| quantity | ) |
Add multiple items to the inventory.
Note: This does not add a world item, it simply adds it to the inventory's object. Please use CHARACTER::GiveItems(uniqueID) to add an items to a character's inventory along with the world item.
| void GetItemByID | ( | uniqueID | ) |
| void GetItemCountByID | ( | uniqueID | ) |
| void GetItems | ( | ) |
| string GetName | ( | ) |
Get the inventory's name.
| string Initialize | ( | ) |
Initialize an inventory.
| INVENTORY __index |
Definition at line 17 of file Inventories.lua.