FrameworkZ 4.4.2
Provides a framework for Project Zomboid with various systems.
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Players.lua File Reference

Go to the source code of this file.

Data Structures

class  FrameworkZ::Players
 Players module for FrameworkZ. Defines and interacts with PLAYER object. More...
 
class  PLAYER
 Player class for FrameworkZ. More...
 

Functions

void local character ()
 
void characterModData characters ()
 
void characterSaved ()
 
void elseif command ()
 
void character DIRECTION_ANGLE ()
 
void character EQUIPMENT_SLOT_BACKPACK ()
 
void character EQUIPMENT_SLOT_BELT ()
 
void character EQUIPMENT_SLOT_EARS ()
 
void character EQUIPMENT_SLOT_FACE ()
 
void character EQUIPMENT_SLOT_GLOVES ()
 
void character EQUIPMENT_SLOT_HEAD ()
 
void character EQUIPMENT_SLOT_OVERSHIRT ()
 
void character EQUIPMENT_SLOT_PANTS ()
 
void character EQUIPMENT_SLOT_SHOES ()
 
void character EQUIPMENT_SLOT_SOCKS ()
 
void character EQUIPMENT_SLOT_UNDERSHIRT ()
 
void character EQUIPMENT_SLOT_VEST ()
 
void failureMessage ()
 
void local field ()
 
void FrameworkZ ()
 
void local getPlayer ()
 
void local getStats ()
 
void modData status hasCold ()
 
void modData status health ()
 
void modData status hyperthermia ()
 
void modData status hypothermia ()
 
void initializedNewData ()
 
void modData status injuries ()
 
void character INVENTORY_LOGICAL ()
 
void local isClient ()
 
void local isFemale ()
 
void local item ()
 
void FrameworkZ Characters List ()
 
void player loadedCharacter ()
 
void characterModData maxCharacters ()
 
void characterData META_FIRST_LOAD ()
 
void local newData ()
 
void local player ()
 
void character POSITION_X ()
 
void character POSITION_Y ()
 
void character POSITION_Z ()
 
void characterModData previousCharacter ()
 
void characterModData role ()
 
void saved ()
 
void modData status sick ()
 
void character STAT_BOREDOM ()
 
void character STAT_DRUNKENNESS ()
 
void character STAT_ENDURANCE ()
 
void character STAT_FATIGUE ()
 
void character STAT_HUNGER ()
 
void character STAT_PAIN ()
 
void character STAT_PANIC ()
 
void character STAT_STRESS ()
 
void character STAT_THIRST ()
 
void characterModData steamID ()
 
void self username ()
 
void modData status wetness ()
 
void characterModData whitelists ()
 

Variables

void local postLoadSuccessful
 

Function Documentation

◆ character()

local postLoadSuccessful character ( )

◆ characters()

void self characters ( )

◆ characterSaved()

void characterSaved ( )

◆ command()

void elseif command ( )

◆ DIRECTION_ANGLE()

void character DIRECTION_ANGLE ( )

◆ EQUIPMENT_SLOT_BACKPACK()

void character EQUIPMENT_SLOT_BACKPACK ( )

◆ EQUIPMENT_SLOT_BELT()

void character EQUIPMENT_SLOT_BELT ( )

◆ EQUIPMENT_SLOT_EARS()

void character EQUIPMENT_SLOT_EARS ( )

◆ EQUIPMENT_SLOT_FACE()

void character EQUIPMENT_SLOT_FACE ( )

◆ EQUIPMENT_SLOT_GLOVES()

void character EQUIPMENT_SLOT_GLOVES ( )

◆ EQUIPMENT_SLOT_HEAD()

void character EQUIPMENT_SLOT_HEAD ( )

◆ EQUIPMENT_SLOT_OVERSHIRT()

void character EQUIPMENT_SLOT_OVERSHIRT ( )

◆ EQUIPMENT_SLOT_PANTS()

void character EQUIPMENT_SLOT_PANTS ( )

◆ EQUIPMENT_SLOT_SHOES()

void character EQUIPMENT_SLOT_SHOES ( )

◆ EQUIPMENT_SLOT_SOCKS()

void character EQUIPMENT_SLOT_SOCKS ( )

◆ EQUIPMENT_SLOT_UNDERSHIRT()

void character EQUIPMENT_SLOT_UNDERSHIRT ( )

◆ EQUIPMENT_SLOT_VEST()

void character EQUIPMENT_SLOT_VEST ( )

◆ failureMessage()

failureMessage ( )

◆ field()

local field ( )

◆ FrameworkZ()

void FrameworkZ ( )

◆ getPlayer()

local getPlayer ( )

◆ getStats()

void local getStats ( )

◆ hasCold()

void modData status hasCold ( )

◆ health()

void modData status health ( )

◆ hyperthermia()

void modData status hyperthermia ( )

◆ hypothermia()

void modData status hypothermia ( )

◆ initializedNewData()

void initializedNewData ( )

◆ injuries()

void modData status injuries ( )

◆ INVENTORY_LOGICAL()

void character INVENTORY_LOGICAL ( )

◆ isClient()

void local isClient ( )

◆ isFemale()

void local isFemale ( )

◆ item()

local item ( )

◆ List()

void FrameworkZ Characters List ( )

◆ loadedCharacter()

player loadedCharacter ( )

◆ maxCharacters()

void self maxCharacters ( )

◆ META_FIRST_LOAD()

characterData META_FIRST_LOAD ( )

◆ newData()

local newData ( )

◆ player()

void local player ( )

Definition at line 328 of file Characters.lua.

◆ POSITION_X()

void character POSITION_X ( )

◆ POSITION_Y()

void character POSITION_Y ( )

◆ POSITION_Z()

void character POSITION_Z ( )

◆ previousCharacter()

void self previousCharacter ( )

◆ role()

void self role ( )

◆ saved()

void saved ( )

◆ sick()

void modData status sick ( )

◆ STAT_BOREDOM()

void character STAT_BOREDOM ( )

◆ STAT_DRUNKENNESS()

void character STAT_DRUNKENNESS ( )

◆ STAT_ENDURANCE()

void character STAT_ENDURANCE ( )

◆ STAT_FATIGUE()

void character STAT_FATIGUE ( )

◆ STAT_HUNGER()

void character STAT_HUNGER ( )

◆ STAT_PAIN()

void character STAT_PAIN ( )

◆ STAT_PANIC()

void character STAT_PANIC ( )

◆ STAT_STRESS()

void character STAT_STRESS ( )

◆ STAT_THIRST()

void character STAT_THIRST ( )

◆ steamID()

void self steamID ( )

◆ username()

void local username ( )

◆ wetness()

void modData status wetness ( )

◆ whitelists()

void self whitelists ( )

Variable Documentation

◆ postLoadSuccessful

void local postLoadSuccessful

Definition at line 260 of file Players.lua.