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◆ character()
◆ characters()
◆ characterSaved()
◆ command()
◆ DIRECTION_ANGLE()
◆ EQUIPMENT_SLOT_BACKPACK()
◆ EQUIPMENT_SLOT_BELT()
◆ EQUIPMENT_SLOT_EARS()
◆ EQUIPMENT_SLOT_FACE()
◆ EQUIPMENT_SLOT_GLOVES()
◆ EQUIPMENT_SLOT_HEAD()
◆ EQUIPMENT_SLOT_OVERSHIRT()
◆ EQUIPMENT_SLOT_PANTS()
◆ EQUIPMENT_SLOT_SHOES()
◆ EQUIPMENT_SLOT_SOCKS()
◆ EQUIPMENT_SLOT_UNDERSHIRT()
◆ EQUIPMENT_SLOT_VEST()
◆ failureMessage()
◆ field()
◆ FrameworkZ()
◆ getPlayer()
◆ getStats()
◆ hasCold()
void modData status hasCold |
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◆ health()
void modData status health |
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◆ hyperthermia()
void modData status hyperthermia |
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◆ hypothermia()
void modData status hypothermia |
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◆ initializedNewData()
void initializedNewData |
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◆ injuries()
void modData status injuries |
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◆ INVENTORY_LOGICAL()
◆ isClient()
◆ isFemale()
◆ item()
◆ List()
◆ loadedCharacter()
◆ maxCharacters()
void self maxCharacters |
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◆ META_FIRST_LOAD()
characterData META_FIRST_LOAD |
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◆ newData()
◆ player()
◆ POSITION_X()
◆ POSITION_Y()
◆ POSITION_Z()
◆ previousCharacter()
void self previousCharacter |
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◆ role()
◆ saved()
◆ sick()
void modData status sick |
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◆ STAT_BOREDOM()
◆ STAT_DRUNKENNESS()
◆ STAT_ENDURANCE()
◆ STAT_FATIGUE()
◆ STAT_HUNGER()
◆ STAT_PAIN()
◆ STAT_PANIC()
◆ STAT_STRESS()
◆ STAT_THIRST()
◆ steamID()
◆ username()
◆ wetness()
void modData status wetness |
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◆ whitelists()
◆ postLoadSuccessful
void local postLoadSuccessful |