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FrameworkZ 4.4.2
Provides a framework for Project Zomboid with various systems.
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Go to the source code of this file.
Data Structures | |
| class | CHARACTER |
| Character class for FrameworkZ. More... | |
| class | FrameworkZ::Characters |
| Characters module for FrameworkZ. Defines and interacts with CHARACTER object. More... | |
Functions | |
| void | age () |
| void | description () |
| void characterData | DIRECTION_ANGLE () |
| void characterData | EQUIPMENT_SLOT_BACKPACK () |
| void characterData | EQUIPMENT_SLOT_BELT () |
| void characterData | EQUIPMENT_SLOT_EARS () |
| void characterData | EQUIPMENT_SLOT_FACE () |
| void characterData | EQUIPMENT_SLOT_GLOVES () |
| void characterData | EQUIPMENT_SLOT_HEAD () |
| void characterData | EQUIPMENT_SLOT_OVERSHIRT () |
| void characterData | EQUIPMENT_SLOT_PANTS () |
| void characterData | EQUIPMENT_SLOT_SHOES () |
| void characterData | EQUIPMENT_SLOT_SOCKS () |
| void characterData | EQUIPMENT_SLOT_UNDERSHIRT () |
| void characterData | EQUIPMENT_SLOT_VEST () |
| void | eyeColor () |
| void | faction () |
| void | firstConnection () |
| void | FrameworkZ () |
| void local | getStats () |
| void | hairColor () |
| void modData status | hasCold () |
| void modData status | health () |
| void | height () |
| void characterModData | heightFeet () |
| void characterModData | heightInches () |
| void modData status | hyperthermia () |
| void modData status | hypothermia () |
| void for | i () |
| void | id () |
| void | initializedNewData () |
| void modData status | injuries () |
| void | inventory () |
| void characterData | INVENTORY_LOGICAL () |
| void if | isClient () and shouldTransmit() |
| void local | message () |
| void | name () |
| void | physique () |
| void characterData | POSITION_X () |
| void characterData | POSITION_Y () |
| void characterData | POSITION_Z () |
| void local | previousMouseX () |
| void local | previousMouseY () |
| void local | showingTooltip () |
| void modData status | sick () |
| void | skinColor () |
| void characterData | STAT_BOREDOM () |
| void characterData | STAT_DRUNKENNESS () |
| void characterData | STAT_ENDURANCE () |
| void characterData | STAT_FATIGUE () |
| void characterData | STAT_HUNGER () |
| void characterData | STAT_PAIN () |
| void characterData | STAT_PANIC () |
| void characterData | STAT_STRESS () |
| void characterData | STAT_THIRST () |
| void local | tooltip () |
| void local | tooltipPlayer () |
| void local | tooltipX () |
| void local | tooltipY () |
| void | upgrades () |
| void | weight () |
| void modData status | wetness () |
| void local | word () |
| void local | wordLength () |
Variables | |
| void self | isoPlayer |
| void | player |
| void local | success |
| void self age | ( | ) |
| void description | ( | ) |
| character DIRECTION_ANGLE | ( | ) |
| character EQUIPMENT_SLOT_BACKPACK | ( | ) |
| character EQUIPMENT_SLOT_BELT | ( | ) |
| character EQUIPMENT_SLOT_EARS | ( | ) |
| character EQUIPMENT_SLOT_FACE | ( | ) |
| character EQUIPMENT_SLOT_GLOVES | ( | ) |
| character EQUIPMENT_SLOT_HEAD | ( | ) |
| character EQUIPMENT_SLOT_OVERSHIRT | ( | ) |
| character EQUIPMENT_SLOT_PANTS | ( | ) |
| character EQUIPMENT_SLOT_SHOES | ( | ) |
| character EQUIPMENT_SLOT_SOCKS | ( | ) |
| character EQUIPMENT_SLOT_UNDERSHIRT | ( | ) |
| character EQUIPMENT_SLOT_VEST | ( | ) |
| void self eyeColor | ( | ) |
| void faction | ( | ) |
| firstConnection | ( | ) |
| void FrameworkZ | ( | ) |
| local getStats | ( | ) |
| void self hairColor | ( | ) |
| modData status hasCold | ( | ) |
| modData status health | ( | ) |
| void height | ( | ) |
| void self heightFeet | ( | ) |
| void self heightInches | ( | ) |
| modData status hyperthermia | ( | ) |
| modData status hypothermia | ( | ) |
| void for i | ( | ) |
| id | ( | ) |
| void initializedNewData | ( | ) |
| modData status injuries | ( | ) |
| void characterModData inventory | ( | ) |
| character INVENTORY_LOGICAL | ( | ) |
| void if isClient | ( | ) |
| void local message | ( | ) |
Definition at line 111 of file Inventories.lua.
| void name | ( | ) |
| void self physique | ( | ) |
| character POSITION_X | ( | ) |
| character POSITION_Y | ( | ) |
| character POSITION_Z | ( | ) |
| local previousMouseX | ( | ) |
| local previousMouseY | ( | ) |
| local showingTooltip | ( | ) |
| modData status sick | ( | ) |
| skinColor | ( | ) |
| character STAT_BOREDOM | ( | ) |
| character STAT_DRUNKENNESS | ( | ) |
| character STAT_ENDURANCE | ( | ) |
| character STAT_FATIGUE | ( | ) |
| character STAT_HUNGER | ( | ) |
| character STAT_PAIN | ( | ) |
| character STAT_PANIC | ( | ) |
| character STAT_STRESS | ( | ) |
| character STAT_THIRST | ( | ) |
| local tooltip | ( | ) |
| local tooltipPlayer | ( | ) |
| local tooltipX | ( | ) |
| local tooltipY | ( | ) |
| void self upgrades | ( | ) |
| weight | ( | ) |
| modData status wetness | ( | ) |
| void local word | ( | ) |
| void local wordLength | ( | ) |
| void self isoPlayer |
Definition at line 232 of file Characters.lua.
| local player |
Definition at line 328 of file Characters.lua.
| local success |
Definition at line 398 of file Characters.lua.