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FrameworkZ 4.4.2
Provides a framework for Project Zomboid with various systems.
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Go to the source code of this file.
Data Structures | |
class | CHARACTER |
Character class for FrameworkZ. More... | |
class | FrameworkZ::Characters |
Characters module for FrameworkZ. Defines and interacts with CHARACTER object. More... | |
Functions | |
void | age () |
void | description () |
void characterData | DIRECTION_ANGLE () |
void characterData | EQUIPMENT_SLOT_BACKPACK () |
void characterData | EQUIPMENT_SLOT_BELT () |
void characterData | EQUIPMENT_SLOT_EARS () |
void characterData | EQUIPMENT_SLOT_FACE () |
void characterData | EQUIPMENT_SLOT_GLOVES () |
void characterData | EQUIPMENT_SLOT_HEAD () |
void characterData | EQUIPMENT_SLOT_OVERSHIRT () |
void characterData | EQUIPMENT_SLOT_PANTS () |
void characterData | EQUIPMENT_SLOT_SHOES () |
void characterData | EQUIPMENT_SLOT_SOCKS () |
void characterData | EQUIPMENT_SLOT_UNDERSHIRT () |
void characterData | EQUIPMENT_SLOT_VEST () |
void | eyeColor () |
void | faction () |
void | firstConnection () |
void | FrameworkZ () |
void local | getStats () |
void | hairColor () |
void modData status | hasCold () |
void modData status | health () |
void | height () |
void characterModData | heightFeet () |
void characterModData | heightInches () |
void modData status | hyperthermia () |
void modData status | hypothermia () |
void for | i () |
void | id () |
void | initializedNewData () |
void modData status | injuries () |
void | inventory () |
void characterData | INVENTORY_LOGICAL () |
void if | isClient () and shouldTransmit() |
void local | message () |
void | name () |
void | physique () |
void characterData | POSITION_X () |
void characterData | POSITION_Y () |
void characterData | POSITION_Z () |
void local | previousMouseX () |
void local | previousMouseY () |
void local | showingTooltip () |
void modData status | sick () |
void | skinColor () |
void characterData | STAT_BOREDOM () |
void characterData | STAT_DRUNKENNESS () |
void characterData | STAT_ENDURANCE () |
void characterData | STAT_FATIGUE () |
void characterData | STAT_HUNGER () |
void characterData | STAT_PAIN () |
void characterData | STAT_PANIC () |
void characterData | STAT_STRESS () |
void characterData | STAT_THIRST () |
void local | tooltip () |
void local | tooltipPlayer () |
void local | tooltipX () |
void local | tooltipY () |
void | upgrades () |
void | weight () |
void modData status | wetness () |
void local | word () |
void local | wordLength () |
Variables | |
void self | isoPlayer |
void | player |
void local | success |
void self age | ( | ) |
void description | ( | ) |
character DIRECTION_ANGLE | ( | ) |
character EQUIPMENT_SLOT_BACKPACK | ( | ) |
character EQUIPMENT_SLOT_BELT | ( | ) |
character EQUIPMENT_SLOT_EARS | ( | ) |
character EQUIPMENT_SLOT_FACE | ( | ) |
character EQUIPMENT_SLOT_GLOVES | ( | ) |
character EQUIPMENT_SLOT_HEAD | ( | ) |
character EQUIPMENT_SLOT_OVERSHIRT | ( | ) |
character EQUIPMENT_SLOT_PANTS | ( | ) |
character EQUIPMENT_SLOT_SHOES | ( | ) |
character EQUIPMENT_SLOT_SOCKS | ( | ) |
character EQUIPMENT_SLOT_UNDERSHIRT | ( | ) |
character EQUIPMENT_SLOT_VEST | ( | ) |
void self eyeColor | ( | ) |
void faction | ( | ) |
firstConnection | ( | ) |
void FrameworkZ | ( | ) |
local getStats | ( | ) |
void self hairColor | ( | ) |
modData status hasCold | ( | ) |
modData status health | ( | ) |
void height | ( | ) |
void self heightFeet | ( | ) |
void self heightInches | ( | ) |
modData status hyperthermia | ( | ) |
modData status hypothermia | ( | ) |
void for i | ( | ) |
id | ( | ) |
void initializedNewData | ( | ) |
modData status injuries | ( | ) |
void characterModData inventory | ( | ) |
character INVENTORY_LOGICAL | ( | ) |
void if isClient | ( | ) |
void local message | ( | ) |
Definition at line 111 of file Inventories.lua.
void name | ( | ) |
void self physique | ( | ) |
character POSITION_X | ( | ) |
character POSITION_Y | ( | ) |
character POSITION_Z | ( | ) |
local previousMouseX | ( | ) |
local previousMouseY | ( | ) |
local showingTooltip | ( | ) |
modData status sick | ( | ) |
skinColor | ( | ) |
character STAT_BOREDOM | ( | ) |
character STAT_DRUNKENNESS | ( | ) |
character STAT_ENDURANCE | ( | ) |
character STAT_FATIGUE | ( | ) |
character STAT_HUNGER | ( | ) |
character STAT_PAIN | ( | ) |
character STAT_PANIC | ( | ) |
character STAT_STRESS | ( | ) |
character STAT_THIRST | ( | ) |
local tooltip | ( | ) |
local tooltipPlayer | ( | ) |
local tooltipX | ( | ) |
local tooltipY | ( | ) |
void self upgrades | ( | ) |
weight | ( | ) |
modData status wetness | ( | ) |
void local word | ( | ) |
void local wordLength | ( | ) |
void self isoPlayer |
Definition at line 232 of file Characters.lua.
local player |
Definition at line 328 of file Characters.lua.
local success |
Definition at line 398 of file Characters.lua.