FrameworkZ 4.4.2
Provides a framework for Project Zomboid with various systems.
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Characters.lua File Reference

Go to the source code of this file.

Data Structures

class  CHARACTER
 Character class for FrameworkZ. More...
 
class  FrameworkZ::Characters
 Characters module for FrameworkZ. Defines and interacts with CHARACTER object. More...
 

Functions

void age ()
 
void description ()
 
void characterData DIRECTION_ANGLE ()
 
void characterData EQUIPMENT_SLOT_BACKPACK ()
 
void characterData EQUIPMENT_SLOT_BELT ()
 
void characterData EQUIPMENT_SLOT_EARS ()
 
void characterData EQUIPMENT_SLOT_FACE ()
 
void characterData EQUIPMENT_SLOT_GLOVES ()
 
void characterData EQUIPMENT_SLOT_HEAD ()
 
void characterData EQUIPMENT_SLOT_OVERSHIRT ()
 
void characterData EQUIPMENT_SLOT_PANTS ()
 
void characterData EQUIPMENT_SLOT_SHOES ()
 
void characterData EQUIPMENT_SLOT_SOCKS ()
 
void characterData EQUIPMENT_SLOT_UNDERSHIRT ()
 
void characterData EQUIPMENT_SLOT_VEST ()
 
void eyeColor ()
 
void faction ()
 
void firstConnection ()
 
void FrameworkZ ()
 
void local getStats ()
 
void hairColor ()
 
void modData status hasCold ()
 
void modData status health ()
 
void height ()
 
void characterModData heightFeet ()
 
void characterModData heightInches ()
 
void modData status hyperthermia ()
 
void modData status hypothermia ()
 
void for i ()
 
void id ()
 
void initializedNewData ()
 
void modData status injuries ()
 
void inventory ()
 
void characterData INVENTORY_LOGICAL ()
 
void if isClient () and shouldTransmit()
 
void local message ()
 
void name ()
 
void physique ()
 
void characterData POSITION_X ()
 
void characterData POSITION_Y ()
 
void characterData POSITION_Z ()
 
void local previousMouseX ()
 
void local previousMouseY ()
 
void local showingTooltip ()
 
void modData status sick ()
 
void skinColor ()
 
void characterData STAT_BOREDOM ()
 
void characterData STAT_DRUNKENNESS ()
 
void characterData STAT_ENDURANCE ()
 
void characterData STAT_FATIGUE ()
 
void characterData STAT_HUNGER ()
 
void characterData STAT_PAIN ()
 
void characterData STAT_PANIC ()
 
void characterData STAT_STRESS ()
 
void characterData STAT_THIRST ()
 
void local tooltip ()
 
void local tooltipPlayer ()
 
void local tooltipX ()
 
void local tooltipY ()
 
void upgrades ()
 
void weight ()
 
void modData status wetness ()
 
void local word ()
 
void local wordLength ()
 

Variables

void self isoPlayer
 
void player
 
void local success
 

Function Documentation

◆ age()

void self age ( )

◆ description()

void description ( )

◆ DIRECTION_ANGLE()

character DIRECTION_ANGLE ( )

◆ EQUIPMENT_SLOT_BACKPACK()

character EQUIPMENT_SLOT_BACKPACK ( )

◆ EQUIPMENT_SLOT_BELT()

character EQUIPMENT_SLOT_BELT ( )

◆ EQUIPMENT_SLOT_EARS()

character EQUIPMENT_SLOT_EARS ( )

◆ EQUIPMENT_SLOT_FACE()

character EQUIPMENT_SLOT_FACE ( )

◆ EQUIPMENT_SLOT_GLOVES()

character EQUIPMENT_SLOT_GLOVES ( )

◆ EQUIPMENT_SLOT_HEAD()

character EQUIPMENT_SLOT_HEAD ( )

◆ EQUIPMENT_SLOT_OVERSHIRT()

character EQUIPMENT_SLOT_OVERSHIRT ( )

◆ EQUIPMENT_SLOT_PANTS()

character EQUIPMENT_SLOT_PANTS ( )

◆ EQUIPMENT_SLOT_SHOES()

character EQUIPMENT_SLOT_SHOES ( )

◆ EQUIPMENT_SLOT_SOCKS()

character EQUIPMENT_SLOT_SOCKS ( )

◆ EQUIPMENT_SLOT_UNDERSHIRT()

character EQUIPMENT_SLOT_UNDERSHIRT ( )

◆ EQUIPMENT_SLOT_VEST()

character EQUIPMENT_SLOT_VEST ( )

◆ eyeColor()

void self eyeColor ( )

◆ faction()

void faction ( )

◆ firstConnection()

firstConnection ( )

◆ FrameworkZ()

void FrameworkZ ( )

◆ getStats()

local getStats ( )

◆ hairColor()

void self hairColor ( )

◆ hasCold()

modData status hasCold ( )

◆ health()

modData status health ( )

◆ height()

void height ( )

◆ heightFeet()

void self heightFeet ( )

◆ heightInches()

void self heightInches ( )

◆ hyperthermia()

modData status hyperthermia ( )

◆ hypothermia()

modData status hypothermia ( )

◆ i()

void for i ( )

◆ id()

id ( )

◆ initializedNewData()

void initializedNewData ( )

◆ injuries()

modData status injuries ( )

◆ inventory()

void characterModData inventory ( )

◆ INVENTORY_LOGICAL()

character INVENTORY_LOGICAL ( )

◆ isClient()

void if isClient ( )

◆ message()

void local message ( )

Definition at line 111 of file Inventories.lua.

◆ name()

void name ( )

◆ physique()

void self physique ( )

◆ POSITION_X()

character POSITION_X ( )

◆ POSITION_Y()

character POSITION_Y ( )

◆ POSITION_Z()

character POSITION_Z ( )

◆ previousMouseX()

local previousMouseX ( )

◆ previousMouseY()

local previousMouseY ( )

◆ showingTooltip()

local showingTooltip ( )

◆ sick()

modData status sick ( )

◆ skinColor()

skinColor ( )

◆ STAT_BOREDOM()

character STAT_BOREDOM ( )

◆ STAT_DRUNKENNESS()

character STAT_DRUNKENNESS ( )

◆ STAT_ENDURANCE()

character STAT_ENDURANCE ( )

◆ STAT_FATIGUE()

character STAT_FATIGUE ( )

◆ STAT_HUNGER()

character STAT_HUNGER ( )

◆ STAT_PAIN()

character STAT_PAIN ( )

◆ STAT_PANIC()

character STAT_PANIC ( )

◆ STAT_STRESS()

character STAT_STRESS ( )

◆ STAT_THIRST()

character STAT_THIRST ( )

◆ tooltip()

local tooltip ( )

◆ tooltipPlayer()

local tooltipPlayer ( )

◆ tooltipX()

local tooltipX ( )

◆ tooltipY()

local tooltipY ( )

◆ upgrades()

void self upgrades ( )

◆ weight()

weight ( )

◆ wetness()

modData status wetness ( )

◆ word()

void local word ( )

◆ wordLength()

void local wordLength ( )

Variable Documentation

◆ isoPlayer

void self isoPlayer

Definition at line 232 of file Characters.lua.

◆ player

local player

Definition at line 328 of file Characters.lua.

◆ success

local success

Definition at line 398 of file Characters.lua.