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FrameworkZ 4.4.2
Provides a framework for Project Zomboid with various systems.
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Go to the source code of this file.
Data Structures | |
class | FrameworkZ::Inventories |
The Inventories module for FrameworkZ. Defines and interacts with INVENTORY object. More... | |
class | INVENTORY |
Inventory class for FrameworkZ. More... | |
Functions | |
void | category () |
void | customFields () |
void | description () |
void | FrameworkZ () |
void | id () |
void local | instanceData () |
void local | itemDefinition () |
void | itemID () |
void local | itemInstance () |
void | items () |
void | name () |
void local | object () |
void | owner () |
void | shouldConsume () |
void | type () |
void if | type (item) ~() |
void | uniqueID () |
void | useAction () |
void | useTime () |
void | weight () |
void local | worldItem () |
Variables | |
void local | instanceID |
void local | message |
void local | success |
category | ( | ) |
customFields | ( | ) |
void description | ( | ) |
void FrameworkZ | ( | ) |
void id | ( | ) |
local instanceData | ( | ) |
local itemDefinition | ( | ) |
itemID | ( | ) |
local instanceID itemInstance | ( | ) |
items | ( | ) |
void name | ( | ) |
local object | ( | ) |
void owner | ( | ) |
shouldConsume | ( | ) |
type | ( | ) |
if type | ( | item | ) |
local uniqueID | ( | ) |
useAction | ( | ) |
useTime | ( | ) |
void weight | ( | ) |
local instanceID |
Definition at line 113 of file Inventories.lua.
local message |
Definition at line 111 of file Inventories.lua.
void local success |
Definition at line 111 of file Inventories.lua.