FrameworkZ 4.4.2
Provides a framework for Project Zomboid with various systems.
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2000_Foundation.lua File Reference

Go to the source code of this file.

Data Structures

class  FrameworkZ
 FrameworkZ global table. More...
 
class  FrameworkZ::Foundation
 Foundation for FrameworkZ. More...
 
class  FrameworkZ::Modules
 Modules for FrameworkZ. Extends the framework with additional functionality. More...
 

Functions

void local Events ()
 
void FrameworkZ Foundation ()
 
void framework ()
 
void gamemode ()
 
void generic ()
 
void local handler ()
 
void local handlerFunction ()
 
void HOOK_CATEGORY_FRAMEWORK ()
 
void HOOK_CATEGORY_GAMEMODE ()
 
void HOOK_CATEGORY_GENERIC ()
 
void HOOK_CATEGORY_MODULE ()
 
void HOOK_CATEGORY_PLUGIN ()
 
void FrameworkZ Foundation HookHandlers ()
 
void if hooks ()
 
void local isClient ()
 
void module ()
 
void if objectOrHandlers and type objectOrHandlers ()
 
void plugin ()
 
void FrameworkZ Foundation RegisteredHooks ()
 
void if select ("#",...)()
 

Function Documentation

◆ Events()

local Events ( )

◆ Foundation()

FrameworkZ Foundation ( )

◆ framework()

void framework ( )

◆ gamemode()

void gamemode ( )

◆ generic()

void generic ( )

◆ handler()

void if handler and type handler ( )

◆ handlerFunction()

void if handlerFunction and type handlerFunction ( )

◆ HOOK_CATEGORY_FRAMEWORK()

HOOK_CATEGORY_FRAMEWORK ( )

◆ HOOK_CATEGORY_GAMEMODE()

HOOK_CATEGORY_GAMEMODE ( )

◆ HOOK_CATEGORY_GENERIC()

HOOK_CATEGORY_GENERIC ( )

◆ HOOK_CATEGORY_MODULE()

HOOK_CATEGORY_MODULE ( )

◆ HOOK_CATEGORY_PLUGIN()

HOOK_CATEGORY_PLUGIN ( )

◆ HookHandlers()

FrameworkZ Foundation HookHandlers ( )

◆ hooks()

if hooks[i] ( )

◆ isClient()

local isClient ( )

◆ module()

void module ( )

◆ objectOrHandlers()

void if objectOrHandlers and type objectOrHandlers ( )

◆ plugin()

void plugin ( )

◆ RegisteredHooks()

FrameworkZ Foundation RegisteredHooks ( )

◆ select()

void if select ( "#" ,
... )