Here is a list of all functions with links to the files they belong to:
- i -
- i() : CreateCharacterAppearance.lua, LoadCharacterMenu.lua, ToolTipOverride.lua, 2750_Hooks.lua, Characters.lua, Notifications.lua
- id() : Characters.lua, Inventories.lua
- InitializationDuration() : 1000_Configs.lua
- initializedNewData() : Characters.lua, Players.lua
- injuries() : Characters.lua, Players.lua
- instance() : Introduction.lua, Items.lua
- instanceData() : Inventories.lua
- instanceID() : Items.lua
- instanceof() : Logs.lua
- Instances() : Items.lua
- internal() : client/_FrameworkZ/0_Pre_Config.lua
- IntroFrameworkImage() : 1000_Configs.lua
- IntroGamemodeImage() : 1000_Configs.lua
- IntroMusic() : 1000_Configs.lua
- inventory() : Characters.lua
- INVENTORY_LOGICAL() : Characters.lua, Players.lua
- isClient() : 2000_Foundation.lua, Characters.lua, Players.lua
- isExpiring() : Notifications.lua
- isFemale() : CharacterView.lua, Players.lua
- isProcessing() : Notifications.lua
- ISToolTipInv_render() : ToolTipOverride.lua
- item() : Players.lua
- itemData() : Items.lua
- itemDefinition() : Inventories.lua
- itemID() : Inventories.lua
- itemInstance() : Inventories.lua
- items() : Inventories.lua