1require
"OptionScreens/ConnectToServer"
2require
"OptionScreens/MainScreen"
14 if not SystemDisabler.getAllowDebugConnections() and getDebug() and not isAdmin() and not isCoopHost() and not SystemDisabler.getOverrideServerConnectDebugCheck() then
18 connectionManagerLog("connect-state-finish", "lua-connected");
20 self:setVisible(false)
21 if not checkSavePlayerExists() then
22 if not getWorld():getMap() then
23 getWorld():setMap("Muldraugh, KY")
26 if MainScreen.
instance.createWorld then
27 createWorld(getWorld():getWorld())
30 GameWindow.doRenderEvent(false)
31 forceChangeState(LoadingQueueState.new())
33 GameWindow.doRenderEvent(false)
34 forceChangeState(LoadingQueueState.new())
void FrameworkZ Foundation()
void ConnectToServer OnConnected()
void MainScreen onMenuItemMouseDownMainMenu()
void FrameworkZ PreConfig()
void FrameworkZ PreConfig MainScreen_onMenuItemMouseDownMainMenu()
Foundation for FrameworkZ.