FrameworkZ 4.4.2
Provides a framework for Project Zomboid with various systems.
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1000_Configs.lua
Go to the documentation of this file.
3-- FrameworkZ Configuration Values
4FrameworkZ.Config = {
5 SkipIntro = true,
6 Version = "4.5.2",
7 VersionType = "alpha",
9 IntroFrameworkImage = "media/textures/fz.png",
10 IntroGamemodeImage = "media/textures/hl2rp.png",
11 MainMenuImage = "media/textures/citidel.png",
13 IntroMusic = "hl2_song25_teleporter_short", -- Approximately 15 seconds long
14 MainMenuMusic = "hl2_song19",
15
16 FrameworkTitle = "FrameworkZ",
17 GamemodeTitle = "No Gamemode Loaded",
18 GamemodeDescription = "The base FrameworkZ foundation.",
19
20 CharacterMinAge = 18, -- Years
21 CharacterMaxAge = 100, -- Years
22 CharacterMinHeight = 48, -- Inches
23 CharacterMaxHeight = 84, -- Inches
24 CharacterMinWeight = 80, -- Pounds
25 CharacterMaxWeight = 300, -- Pounds
29
30 LimboX = 18539,
31 LimboY = 79,
32 LimboZ = 0,
33
34 SpawnX = 0,
35 SpawnY = 0,
36 SpawnZ = 0,
37
39
40 -- Initialization Duration
43 -- Lockpicking
47
48 -- Pickpocketing
49 PickPocketChance = 0.5,
53 -- Factions
57 }
58 }
59}
void LimboX()
void LimboY()
void GamemodeDescription()
void CharacterMaxHeight()
void SpawnX()
void MainMenuImage()
void SkipIntro()
void LockpickCooldown()
void DefaultMaxCharacters()
void CharacterSaveInterval()
void FACTION_CITIZEN()
void Factions()
void LimboZ()
void Version()
void FrameworkTitle()
void CharacterMinAge()
void CharacterMaxAge()
void limit()
void MainMenuMusic()
void CharacterMinHeight()
void PickPocketChance()
void SpawnY()
void ShouldNotifyOnCharacterSave()
void PickPocketMaxDistance()
void LockpickChance()
void GamemodeTitle()
void LockpickMaxDistance()
void IntroGamemodeImage()
void CharacterMinWeight()
void PickPocketCooldown()
void SpawnZ()
void VersionType()
void IntroMusic()
void InitializationDuration()
void IntroFrameworkImage()
void FrameworkZ()
void CharacterMaxWeight()
FrameworkZ global table.